![]() The Elites taunt the Chief if he misses a few shots by saying ‘Do not worry, he cannot shoot’, and I can go on forever about the grunts. Other than the visually pleasing forerunner structures and Banished ships, the enemies are highly detailed and have the best dialogues (especially the grunts) in any game to date. Alone and stranded while all of humanity’s weight is resting on your shoulders, it really helps you connect and feel for the Chief. Although, I’d recommend you to play it solo at least once to feel what the Chief is feeling. Having said that, the lack of biomes in Zeta Halo was kind of disappointing and whilst I did not miss co-op during my first playthrough, I can’t help but imagine how much more fun exploring Zeta Halo could be with friends. Especially since even with the open world, the game manages to stay intact to its roots offering you the same linear missions with a very well executed narrative. Overall, I think the open-world is widely welcomed into the Halo franchise. It was the contrary when it comes to weapons however, with each of them being extremely well-balanced and having a purpose in different missions throughout the campaign. At times it felt like they didn't want you to use any of the other equipment available. Even in Heroic difficulty, I only switched to using the threat sensor here and there but for the most part, I always found myself using the grapple hook and this is my only complaint when it comes to balancing. While equipment is a great addition in Halo Infinite’s sandbox, the grappling hook is excessively perfect and makes the balancing in the types of equipment feel uneven. Other rewards scattered around Zeta Halo include armour lockers which give you armour to use in multiplayer, and spartan cores that allow you to upgrade your equipment (grappling hook, threat sensor etc). Valor is an in-game currency-esque system that gives Chief access to new weapon variants, marines with badass weapons, and new exciting vehicles. The side missions reward you with new weapons and valor. I don’t necessarily enjoy side missions in open-world games, but Halo Infinite’s side missions are quite engaging and rewarding. Besides using grapple to move around Zeta Halo, you can use it to interrupt a jackal while he’s wielding a shield, grab weapons, and - my personal favourite - grabbing the coils and yeeting enemies. Traversing has never felt any better and it fits perfectly with Halo’s gameplay. Arguably, what makes Halo Infinite so much better - especially the open world - is the addition of the grappling hook that Chief has. To be quite honest, I am tired of the open-world formula with thousands of meaningless things to do but thankfully, 343i did not go overboard with the side content available and even better - all of it is optional. Soon you are introduced to The Weapon or as I like to call her - baby Cortana (not like Cortana in attitude) - and then you are set to explore the open-world of the Zeta Halo ring to save humanity once again. Right away, the game has you glued to the screen thanks to its opening cutscene, level design, and gameplay. UNSC has fought and lost to the Banished (new enemy faction led by Atriox), and Chief has been AWOL for some time.Įcho 216 or ‘the Pilot’ finds and awakens the Chief floating in space and right away, Master Chief sets off to fight through a set of beautiful Combat Evolve-esque corridors full of the Banished. Halo Infinite takes place in 2561, about three years after Cortana’s takeover. Since there is a gap between Halo 5’s and Infinite’s events, it feels like something fresh. Now, after 10 years or so, I can finally say that 343i has managed to reignite the franchise’s spark with a stellar campaign and arguably the best multiplayer in any Halo to date.ĭue to the feeble reception of the last two Halos, Infinite feels like a reboot in some ways and also manages to continue 343i’s trilogy. While Halo 4 had a decent campaign, it paled in comparison to Bungie’s trilogy and the multiplayer was quite bad and don’t even get me started about Halo 5. Reviews // 18th Dec 2021 - 1 year ago // By Ibrahim K Halo Infinite ReviewĮver since 343i took the helm of making the Halo games, they have failed to live up to the very high bar set by Bungie.
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